Junior Software Engineer
HISPlayer and NexPlayer
Oct 2022 - Sep 2024
HISPlayer is a multi-platform video streaming SDK for Unity and Unreal Engine, providing smooth
integration for high-quality video playback across multiple devices and operating systems.
I primarily developed for Unity, focusing on Android, iOS, macOS, and visionOS platforms.
Additionally, I contributed to the development and maintenance of other platforms, including WebGL,
Windows Standalone + UWP and Unreal for Android. My responsibilities included integrating native plugins,
ensuring performance optimization, and maintaining platform compatibility.
I also worked on code obfuscation, packaging, sampling, and QA processes.
In addition to my technical expertise, I excel in teamwork, communication and customer support.
I worked closely with colleagues and clients, adapting to their needs and continuously improving
documentation and guides to facilitate the seamless integration of the SDK in Unity and Unreal.
Unity and Unreal SDK plugin and multiplatform: Android, iOS, macOS, Windows + UWP, WebGL and visionOS
